In light of all the stupid crap that's happened to me lately, I think a happy post is in order. That, and one of my favorite fanfic authors upated my favorite FFVIII fic series today, for the first time in months, so that made me incredibly happy, and reminded me of how much I love that darn game.
Does it have its flaws? Heck yeah, but I think a lot of people just don't take the time to think over the game a little and consider a few things.
Characters: I've heard it be called one of the games with the worst characters. Totally untrue! How can someone not love Selphie and her affinity for life, happiness, and explosives? Her growth as a character is a little stagnant at times, but for most of the game, we're really just learning more and more of it. That, and growth usually is reserved for the main, head protagonists, but not always! I do see a maturation of Selphie throughout the game, it's just very subtle. She doesn't change her composure much, but you do see her come to take some things more seriously. Irvine's a flirt who seems to be brainless, but you see him waver when he was forced to shoot Edea at the parade, and after learning everything in Disc 2, a lot of his actions make much more sense. And really, if one found their sweetheart and friends after so many years for them only not to remember anything of that person, how well would anyone take it? Then there's Quistis, who's not as unshakeable as she tries to appear. She has an enormous amount of caring and compassion for her students and those she feels the need to help, and it's hard when you're trying to be mature about it. Who else could have kept Seifer and Squall from having at each other for so long? I think throughout the course of the game, she starts lightening up on herself, and not take so much responsibility on her shoulders. She uses her smarts to just help others out, and lets them learn on their own, but gives them a push when necessary (like when she yelled at Squall to go after Rinoa. That = pure win) And yes, Zell. He's a goof who can be a little insecure and tries too hard sometimes, but you have to admire his energy, and heck, he's got unexpected cleverness for someone so brash.
Of course, then we have the characters who experienced the most growth: Squall and Rinoa. We see Squall at first as a cold-hearted, aloof jerk whose got talent but doesn't flaunt it, nor does he want recognition. It's hard to relate to the guy, and he confuses the beejezus out of me at times, but that's what makes him so fascinating, to me. One never really knows what he'll do next, or how he'll handle something. Then we see him change dramatically in Disc 3. I think there were some missing scenes or explanations owed to help transition the change, but one has to consider his past: he loses Ellone when he's five, and he tries to compensate for her loss. No one is there to help him and guide him out of it, so, he's backed himself into a deep, near impenetrable shell. The one person who manages to get through it, at least somewhat, and that he's come to protect (although only because of a contract at the time) leaves him, at least mentally. When he was 5, there were no means for him to bring Ellone back. In Disc 3, there were, and that's what I think triggered the change. Then he has to save Rinoa in space, and for the first time in his life, he says "Fuck you" to logic and goes after her because he wants to. That's quite a step for him, and that's what really sets him up for the rest of the game. He was finally presented with an upfront challenge in regards to emotions and a person he was guarding, and basically, it was an opportunity to break out of his shell, even if he saw it as necessity at the time.
That brings me to Rinoa. The opposite of Squall in a lot of ways, but she sticks with the guy anyway, whether because of circumstances, intrigue, or both. He becomes her protector, but the definition and reasoning behind why changes through the game. She becomes very fond of him (opposites attract!) and I think she was sort of what he needed, the one to fill up the void left by Ellone. Someone who cares about him for him, and brings him out of his shell with her charm. She becomes more serious in the game as a result of hardships and her new sorceress powers, and who's there to support her? Squall, just like the way she supported him before.
But who could forget dear old Seifer? The rebellious teen who didn't follow the rules but strove for a cause and a place in life. In the process, he gets told he'll never be in SeeD (although, really, that
is his fault), he gets caught up with a sorceress who then screws with his mind and turns him against the few people who might have been willing to help him. By the last encounter in the Pandora, it's tempting to smash heads into a wall, because it's just "What, you're a
revolutionary now? W.T.F?" But it sorts of makes one feel for the guy. The identity crisis is common among a lot of teenagers, let alone one thrown into a huge struggle. There's just so much there to go on. And so much left unanswered!
I could go on about some of the other characters. Laguna's just a dork who's loveable, and sometimes it's hard to believe Squall comes from the same gene pool as him. Then again, they share very subtle similarities. The uncanny ability to lead despite them both believing they can't, their loyalty, the fact they're both are/were in militaristic positions, and are attracted to strong
and very pretty ;D women. Then there's Ellone, Edea, Cid, Xu, Nida, and a lot of others, but I think I got my point across.
The overall problem with the game's characters is that they require one to think a little! Although, I suppose the lack of growth is frustrating, and, well, if one just doesn't like the game, then that's okay.
Plot: I loved the plot. Yes, it had mushy scenes. Dear me, how would any gamer survive such things? </sarcasm> Really, is it that hard to overlook one little aspect? *sigh* Anyway, yes, the plot. I think the background needed some work, especially in regards to Squall and Laguna and actually explaining their connection upfront in the game. Other things were a little convulted and maybe added too much to the soup, so to speak, but I loved the twists in the plot and everything that happened. And it has
so much potential for afterwards. A lot left unexplained, a lot that could happen... it's wonderful for fanfic ideas, but it makes gamers sad in some ways.
Shipping!: Squinoa is my favorite FF ship, and perhaps my overall OTP (it's hard to really pinpoint that). I utterly adore them as a couple, since they balance each other out well. And really, the knight/sorceress bit? My inner romantic goes into a diabetic coma over it. I also adore Irvine/Selphie, because the thought of them together, and from what I've read and agreed with, they're such a riot! So cute. ^__^ I don't ship Zell/Quistis, though. To me, it's just a wee bit... creepy. I mean, sure, maybe they could balance each other out, but, I don't know.
Did I miss anything? XD I guess I could get into gameplay, which then I would say wasn't great, but that's not really why I play games. Although, it is important, but not priority.
Yeah, I love FFVIII. I should play it again sometime. ^____^
((And I totally need more FF icons. I only have one, and it's VII D: )